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Cake Shift 2016/2017
A 3D local multiplayer game made with Unity 5
Download: https://cake-shift.itch.io/download
Twitter: https://twitter.com/TeamCakeShift
Teammates: Jonas Tyroller, Sebastian Schneider, Till Holder
Development time: Four months
My Tasks: Game design, coding, sound design, music, animation systems, visual effects, UI
Coaches: Susanne Brandhorst, Thomas Bremer, Sven Gorholt
Cake Shift Logo | Cake Shift Cover Art |
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Charge Attacks | Fight with crutches |
Shift tiles up and down | Split screen 1 |
Split screen 2 | Split screen 3 |
Choose between 24 different powers | Cake Shift One Pager |
In this game you fight another player in order to get to your teeth, which wait for you on the other player's platform. For you to get on the other platform you have to collect pickups that give you special powers allowing you to transform the arena to your favor or your enemys disadvantage - or you can directly influence him to slow down or disturb his game. You can decide how you want to play.
Cake Shift OST
Making of
Pen & paper ideation | Level prototyping |
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Level prototyping | Level prototyping |
Prototyping block-grid | Designing powers |
Ability-design-roundtable | Early prototype |
Dressing up the prototype | Draft menu prototype |
Early version of the draft menu | Playtesting |
Playtest evaluation | Fake screenshot texture sheet |
Creating a fake screenshot | Fake Screenshot: visual development |
Interim presentation | Prototyping our tutorial |
Sound planning | Composing music |
Programming backlog | Kanban board |
Our office with screenshot-timeline | Animating promotional material |
Cake Shift at Hive Five | Cake Shift at Talk and Play |
Cake Shift tournament | Cake Shift at Maker Faire Berlin2017 |
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