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Photogrammetry 2018-2019
Capturing 3D models from photographs of real objects
Software: Agisoft Photoscan, Meshlab, xNormal, Unity
Tasks: Photography, mesh- & texture creation, python tool-scripting, arrangement and lighting in Unity
Coaches: Arie Kai-Browne, Jan Berger
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Since 2018, photogrammetry has become one of my hobbies. All models and textures you can see in the gallery above have been made using the photogrammetry-process. The scene is an example I put together to understand how these meshes may be used in a game.
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I have used this process to capture photorealistic models as well as tileable materials. Since I worked with Agisoft Photoscan so much but I always thought that the resulting scaling and pivots have been annoyingly off, I even scripted a little python-tool to automatically set the pivot and scaling of meshes within Agisoft Photoscan. The tool also gives the user a visualization of the pivot and 3D-Space that the object is placed in so little readjustments can easily be made by hand.
Making of and further examples
![]() Camera perspectives around the model | ![]() Lion statue in Agisoft Photoscan |
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![]() Editing the mesh with Meshlab | ![]() Finished lion statue in Unity |
![]() New materials can easily be applied | ![]() Python tool: misaligned texture |
![]() Python tool: Texture fitting | ![]() Python tool |
![]() Python tool | ![]() Python tool: 3D-Coordinates-Visuals |
![]() Photoscanned floor material | ![]() Photoscanned bark texture |
![]() Wrapped around a cyilinder | ![]() Photoscanned stone bench |
![]() Photoscanned marble statue | ![]() Photoscanned marble sink |
![]() Stackable photoscanned model | ![]() Combining two photoscanned doors |
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