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MAMBO        2016

An atmospheric 2D puzzle-platformer

Download:                        http://tinyurl.com/mamboGame

Teammates:                     Marie Günther, Linda Oberpaul

Development time:        Three months

My Tasks:                          Game design, coding, sound design, animation systems, level design, visual effects

Coaches:                           Susanne Brandhorst, Thomas Bremer, Sven Gorholt

Starting out in a cellar

Starting out in a cellar

Move objects via telekinesis

Move objects via telekinesis

Checkpoint

Checkpoint

Throw objects into the seesaw

Throw objects into the seesaw

Outside

Outside

Fight back enemies using heavy rocks

Fight back enemies using heavy rocks

Make your way through the caverns

Make your way through the caverns

Build a tower to move a barrier

Build a tower to move a barrier

Use the seesaw again

Use the seesaw again

Finish!

Finish!

MAMBO is an atmospheric 2D puzzle platformer in which the player has to use their telekinesis powers to progress through the level and defeat enemies.

Each puzzle can be solved in multiple ways. Use your wit and dexterity to reach the goal in the upper right corner.

The detailed artwork and immersive sound design make for a magical experience. Checkpoints that can be activated multiple times reduce frustration.

Making of

Early prototyping

Early prototyping

Interaction-flowchart

Interaction-flowchart

First test-scene in Unity

First test-scene in Unity

Early planning board

Early planning board

Level design prototyping

Level design prototyping

Highlighting player paths

Highlighting player paths

Highlighting telekinesis use

Highlighting telekinesis use

Player-animation-flowchart

Player-animation-flowchart

Player animation system in Unity

Player animation system in Unity

Enemy-animation-flowchart

Enemy-animation-flowchart

Enemy animation system in Unity

Enemy animation system in Unity

Writing design documents

Writing design documents

Sound-table with properties

Sound-table with properties

Recording ambient soundscapes

Recording ambient soundscapes

Making seamless audio loops

Making seamless audio loops

Creating percussive loops

Creating percussive loops

Audio snapshots for ambience

Audio snapshots for ambience

Full game prototype-scene in Unity

Full game prototype-scene in Unity

Planning environment graphic-cuts

Planning environment graphic-cuts

Making an atlas for props

Making an atlas for props

Setting up lights to guide players

Setting up lights to guide players

Kanban board

Kanban board

Presenting our game

Presenting our game

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