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MAMBO 2016
An atmospheric 2D puzzle-platformer
Download: http://tinyurl.com/mamboGame
Teammates: Marie Günther, Linda Oberpaul
Development time: Three months
My Tasks: Game design, coding, sound design, animation systems, level design, visual effects
Coaches: Susanne Brandhorst, Thomas Bremer, Sven Gorholt
![]() Starting out in a cellar | ![]() Move objects via telekinesis |
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![]() Checkpoint | ![]() Throw objects into the seesaw |
![]() Outside | ![]() Fight back enemies using heavy rocks |
![]() Make your way through the caverns | ![]() Build a tower to move a barrier |
![]() Use the seesaw again | ![]() Finish! |
MAMBO is an atmospheric 2D puzzle platformer in which the player has to use their telekinesis powers to progress through the level and defeat enemies.
Each puzzle can be solved in multiple ways. Use your wit and dexterity to reach the goal in the upper right corner.
The detailed artwork and immersive sound design make for a magical experience. Checkpoints that can be activated multiple times reduce frustration.
Making of
![]() Early prototyping | ![]() Interaction-flowchart |
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![]() First test-scene in Unity | ![]() Early planning board |
![]() Level design prototyping | ![]() Highlighting player paths |
![]() Highlighting telekinesis use | ![]() Player-animation-flowchart |
![]() Player animation system in Unity | ![]() Enemy-animation-flowchart |
![]() Enemy animation system in Unity | ![]() Writing design documents |
![]() Sound-table with properties | ![]() Recording ambient soundscapes |
![]() Making seamless audio loops | ![]() Creating percussive loops |
![]() Audio snapshots for ambience | ![]() Full game prototype-scene in Unity |
![]() Planning environment graphic-cuts | ![]() Making an atlas for props |
![]() Setting up lights to guide players | ![]() Kanban board |
![]() Presenting our game |
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