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oVRflow 2017
A VR dance game using HTC Vive Trackers
Download: http://tinyurl.com/ovrflowsubmission
Twitter: https://twitter.com/oVRflowGame
Teammates: Johannes Mayer, Christopher Remde
Development time: Four weeks
My Tasks: Game design, sound and music, textures, visual effects, coding
Coaches: Susanne Brandhorst, Thomas Bremer
Screenshot Mixed Reality 1 | Screenshot Mixed Reality 2 |
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Hit boxes with the correct body part | Hold into these spheres |
Holdspheres Broken | Pieces on the dance floor |
Reality | Tracker strapped to wrist |
Trackers strapped to feet | Selfmade tracker equipment |
oVRflow One Pager | oVRflow Logo |
oVRflow is a VR dance game that makes use of HTC Vive Trackers to track your hands and feet. Move your body to the pounding beats of an interactive music track and keep up your flow as long as possible. Hit boxes with the correct bodyparts and avoid follower-objects through dance. More than 60 phases with different gameplay elements keep the dance interesting and make for a new experience every time.
You constantly have to move your entire body to keep the dance running - this game WILL exhaust you!
oVRflow music arrangement
Making of
Early test tracking objects | Testing a tracked ball |
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Testing with trackers in hands | Fractured cube in Blender |
Creating assets | Live audio mixing |
Balancing while Chris is testing | Documentation |
Phase-design roundtable | Setting up a level in unity |
Refining Tracker attachments | Trying on a tracker attachment |
Tracker strapped to my wrist | Trackers strapped to my shoes |
Final Tracker-attachment | Kanban board |
Editing our trailer |
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