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INDUSTRY READY 2017
A modular system made with Unreal Engine 4
Download: http://tinyurl.com/IndustryReady
Engine: Unreal Engine 4
My Tasks: Models, textures, materials, environment design, level design
Coaches: Sven Bliedung
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In INDUSTRY READY I rebuilt an industry building in Berlin out of only 7 models using various blueprint techniques and a unique approach to texturing.
Materials are applied with triplanar mapping and multiple blendtextures resulting in non-repeating large scale textures that look good from very close and very far.
Making of
![]() Taking reference photos for models | ![]() Modelling and unwrapping in Maya |
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![]() Building the basic framework | ![]() Adding a roof, lights and a catwalk |
![]() Concrete covering | ![]() Extension and interior work |
![]() Building a stairwell | ![]() Finished stairwell building |
![]() Framework for pipes on the roof | ![]() Adding spline based pipes |
![]() Extended ramp | ![]() Finished building |
![]() Photos for level design and textures | ![]() Some textures made for this project |
![]() My texturing approach | ![]() Parallax-depth on cutout textures |
![]() A collection of assets | ![]() Some more asset-screenshots |
![]() Programs used in INDUSTRY READY |
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