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INDUSTRY READY 2017

A modular system made with Unreal Engine 4

Download:                        http://tinyurl.com/IndustryReady

Engine:                              Unreal Engine 4

My Tasks:                          Models, textures, materials, environment design, level design

Coaches:                           Sven Bliedung

PhotovsScreenshot

PhotovsScreenshot

In INDUSTRY READY I rebuilt an industry building in Berlin out of only 7 models using various blueprint techniques and a unique approach to texturing.

Materials are applied with triplanar mapping and multiple blendtextures resulting in non-repeating large scale textures that look good from very close and very far.

Making of

Taking reference photos for models

Taking reference photos for models

Modelling and unwrapping in Maya

Modelling and unwrapping in Maya

Building the basic framework

Building the basic framework

Adding a roof, lights and a catwalk

Adding a roof, lights and a catwalk

Concrete covering

Concrete covering

Extension and interior work

Extension and interior work

Building a stairwell

Building a stairwell

Finished stairwell building

Finished stairwell building

Framework for pipes on the roof

Framework for pipes on the roof

Adding spline based pipes

Adding spline based pipes

Extended ramp

Extended ramp

Finished building

Finished building

Photos for level design and textures

Photos for level design and textures

Some textures made for this project

Some textures made for this project

My texturing approach

My texturing approach

Parallax-depth on cutout textures

Parallax-depth on cutout textures

A collection of assets

A collection of assets

Some more asset-screenshots

Some more asset-screenshots

Programs used in INDUSTRY READY

Programs used in INDUSTRY READY

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