top of page
INDUSTRY READY 2017
A modular system made with Unreal Engine 4
Download: http://tinyurl.com/IndustryReady
Engine: Unreal Engine 4
My Tasks: Models, textures, materials, environment design, level design
Coaches: Sven Bliedung
PhotovsScreenshot | |
---|---|
In INDUSTRY READY I rebuilt an industry building in Berlin out of only 7 models using various blueprint techniques and a unique approach to texturing.
Materials are applied with triplanar mapping and multiple blendtextures resulting in non-repeating large scale textures that look good from very close and very far.
Making of
Taking reference photos for models | Modelling and unwrapping in Maya |
---|---|
Building the basic framework | Adding a roof, lights and a catwalk |
Concrete covering | Extension and interior work |
Building a stairwell | Finished stairwell building |
Framework for pipes on the roof | Adding spline based pipes |
Extended ramp | Finished building |
Photos for level design and textures | Some textures made for this project |
My texturing approach | Parallax-depth on cutout textures |
A collection of assets | Some more asset-screenshots |
Programs used in INDUSTRY READY |
bottom of page