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Funhouse 2016/2017
A texturing project inspired by the abandoned funhouse in Bushkill Park, Pennsilvania
Download: http://tinyurl.com/funhouseProject
Engine: Unity 5
My Tasks: Models, textures, materials, environment design, visual effects
Coaches: Neda Rajaeean
![]() Entering the Funhouse | ![]() |
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![]() A forlorn lunchbox from the past | ![]() |
![]() Warped mirror | ![]() Faded paintings |
![]() Rotating barrel | ![]() |
![]() Dust in the sunlight | ![]() Fractured |
"Funhouse" is a room filled with detailed hero props making use of visual storytelling through textures, materials and lighting. Materials were made with Photoshop and the Substance suite.
Making of
![]() Reference photos from Bushkill Park | ![]() Rotating barrel model |
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![]() Lunchbox model | ![]() Mirror model |
![]() Broken mirror model | ![]() Rotating barrel in Substance Painter |
![]() Lunchbox in Substance Painter | ![]() Mirrorbox in Substance Painter |
![]() Base-Color of rotating barrel | ![]() Base-Color of Lunchbox |
![]() Base-Color of mirrorbox | ![]() Base-Color of mirror surface |
![]() Base-Color of wall | ![]() Making materials: Substance Designer |
![]() Lighting in Unity3D |
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